theres a lot of small projects ive been working on for long time, but only some of them are in a state where i can show something and not be embarassed by it x_x most of the graphics i do myself
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some platformer (2023)
this is basically a ready platforming engine made in GameMaker, it is my bachelor's thesis project that was supposed to be a short game but i couldn't keep up with the deadlines when fixing a lot of stuff in there, so i just turned in this as a base for some platformer (i passed :D)
i guess i could polish things up a bit and publish it on itch or something as an example.yeah as if i got time for this i dont even use GameMaker anymore (i love Godot) -
idk rpg (2021 - ???)
an rpg thats too big to make alone
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old mario fangame (~2018)
i made that in high school using Gatete's Mario Engine, modified it a bit, made some levels and forgot about it
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new mario fangame (2026 (IM GONNA FINISH IT SOMEDAY I SWEAR))
ive been remaking the old one from scratch in godot (I LOVE GODOT) for 2 months now starting in may 2026 i want it to look more like a romhack for smw, ive played with lunar magic for a bit, started to understand the limitations of snes and also played a ton of romhacks kaizo included, its not like i want to recreate smw perfectly but its one of my favorite games of all time and now this game kinda feels like playing normal smw
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super mario bros hack (2025)
ok this one i actually finished in like 3-4 days because i was bored, its just a graphics hack
the hud is flickering a bit because of sprite 0 shenanigans, i dont know anything about hacking smb1 here it is if you want to play -
movement shooter im working on rn
i main hybrid knight in tf2 and like trimping so im making a movement shooter (totally not inspired by ultrakill) with that mechanic
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touhou but slavic (2023)
a small project i made in college in pygame in like 4 days because i forgot about the deadline (literally never touched pygame before), it has one level and a boss link here (github repo :p)